Last time I posted there was a whole conversation about Points and Power in 40k, their strengths and what armies or units would benefit the most from them. And I mentioned that I had not one but three tournament type events coming up, utilising both these systems. And of course, me being me I have about 2-3 weeks to get painting armies for each of them. (I don't want to fall back on Plan B Chaos though I could.)
So, to recap....
Sunday 17th September - GW Hull - 1,000 points.
Saturday 23rd September - Hulls Angels - 2,000 points
Saturday 30th September - Archeron - 75 Power.
Time to show the lists, eh?
GW Hull - 1,000 points
Restrictions - Must be Battleforged
Vanguard
Detachment - 4 CP Total
HQ - Watch Captain - Storm Bolter, Power
Fist
- 88 points
HQ - Chaplain - Crozius Arcanum, Bolt Pistol
- 72 points
ELITES - 5 Terminators - 2 Storm Bolters, 2
Power Fists, Melta-fist, Power Sword, 2 Heavy Flamers, Assault Cannon, Chainfist
- 298 points
ELITES - 5
Vanguard Veterans - 2 Pairs of Lightning Claws, Power Sword,
Power Axe, Chainsword, Hand Flamer
- 146 points
ELITES - Venerable Dreadnought - Dreadnought
Combat Weapon, Assault Cannon, Storm Bolter
- 153 points
FLYER - Corvus Blackstar - Infernum Halo, Twin Assault Cannon, 2 Blackstar Rocket Launchers, Hurricane Bolter, Blackstar Cluster Launcher
- 234 points
Total - 991
points
So the first event - making full use of the alternative Detachments to run an Elite heavy army that can pour out a monstrous amount of firepower, is resilient and mobile. The major Pros is the fact that the army is really small - meaning that I can paint up the 11 models I need in a short timescale (11 of them are still in the undercoat waiting stage or still need to be built).
I really think 8th edition is the edition of the Terminator - they've become significantly more resilient, more mobile and a lot more impactful in assault. Deathwatch Terminators go a step beyond in being able to stack multiple heavy weapons in a squad and being completely unaffected by morale to boot.
The Vanguard benefit from new Deep Strike rules that let them get closer, the characters are nice aura bubbles, dreadnoughts are great and the Corvus is one of the silliest flyers in the game in terms of sheer damage output.
There's options - I can Deep Strike the Terminators or the Vanguard...or I can transport them up. Large targets have to go down with concentration of firepower....something that Terminators, the Dreadnought and Corvus can do in droves and if I need to assault something...well, between the Captain, Chaplain and Vanguard it'll get messy fast.
So the first list - not bad. Using the new Detachments and to be honest it's a small and resilient army which will be quick to paint up.
Hulls Angels - 2,000 points
Restrictions - Battleforged, ITC guidelines (so 3 detachments cap.)
Battalion
Detachment -3 CP
HQ - Watch Captain - Storm Shield, Power
Maul
- 93 points
HQ - Librarian - Force Sword, Bolt Pistol
- 105 points
TROOPS - Kill Team - 6 Veterans, Sergeant - 4
Infernus Heavy Bolters, Plasma Pistol, Combi-Plasma, Xenophase
Sword, Power Sword
- 266 points
TROOPS - Kill Team - 6 Veterans, Sergeant - 3
Combi-Meltas, Xenophase Sword, 3 Power Swords, Power Fist
- 221 points
TROOPS - Kill Team - 4 Veterans, 2 Terminators,
Sergeant - 4 Stalker Boltguns, Combi-Plasma, Xenophase Sword, 2 Power Fists, 2 Storm Bolters, 2 Cyclone Missile Launchers
- 321 points
Vanguard
Detachment - 1 CP
HQ - Watch Captain - Storm Bolter, Power
Fist
- 88 points
HQ - Chaplain - Crozius Arcanum, Bolt Pistol
- 72 points
ELITES - 5 Terminators - 2 Storm Bolters, 2
Power Fists, Melta-fist, Power Sword, 2 Heavy Flamers,
Assault Cannon, Chainfist
- 298 points
ELITES - 5
Vanguard Veterans - 2 Pairs of Lightning Claws, Power Sword,
Power Axe, Chainsword, Hand Flamer
- 146 points
ELITES - Venerable Dreadnought - Dreadnought
Combat Weapon, Assault Cannon, Storm Bolter
- 153 points
FLYER - Corvus Blackstar - Infernum Halo, Twin Assault Cannon, 2 Blackstar Rocket Launchers, Hurricane Bolter, Blackstar Cluster Launcher
- 234 points
Total - 1997 points
Does the second half look familiar to you?
Probably the best bit about them all being back to back and the way they are - things can carry over. This list is my bigger concern. A fair chunk of things to paint, though thankfully several of them are being painted as part of the other two lists. This means I should be able to make reasonable progress quickly.
How it will perform...questionable. I have chunks of firepower but I'm concerned I'm not showing up in the Superheavy club. However, it will be a test of the theory that 8th edition is the edition where everything can be killed...and with the amount of firepower put out I may have a chance. Plus increased amounts of Special Ammo on the Kill Teams which means that they can do very well picking off monsters.
And finally...
Archeron - 75 Power
Captain - Power Maul,Storm Shield - PL 5
Captain - Storm Bolter, Power Fist - PL5
Venerable Dreadnought - Twin Lascannon, Heavy Flamer - PL 8
Kill Team - 7 Strong - Sergeant with Xenosword and Combi-Flamer, 4 Frag Cannons, Vanguard Veteran with Hand Flamer and Chainsword, Terminator with Heavy Flamer and Meltafist - PL 14
Kill Team - 5 Strong - Sergeant with Xenosword and Combi-Plasma, 4 Infernus Heavy Bolters - PL 9
Kill Team - 6 Strong - Sgt with Xenosword and Combi-Plasma, 4 Stalker Boltguns, Terminator with Cyclone Missile Launcher, Power Fist, Storm Bolter
Launcher, Power fist, Storm Bolter - PL 12
Bike Squad - 6 Strong - Sergeant with Power Sword, 1 Power Axe, 2 Power Mauls, 2 Power Swords, 6 Twin Bolters, Teleport Homer - PL 10
Corvus Blackstar - Twin Lascannon, Blackstar Rocket Launcher, Hurricane Bolters, Halo Launcher, Blackstar Cluster Launcher - PL 12
This is the army undercoated already. And a prime example of Power abuse. Look at all the upgrades. look at them all. Deathwatch can go crazy and I did. So many heavy weapons, so many shiny things on units. I just plan on having fun and being all murdery.
So with these in mind....actual hobby progress?
Started on the first squad - got the recipe right for the silver arms, now just mass basecoating before going onto finer details.
I will say that it feels satisfying to literally do a basecoat of metal and an arm and see progress, unlike some other armies where the same amount of work seems to be minimal progress.
The variety of colour will come in their parent Chapters - from left to right -Blood Angels, Space Wolves, Dark Angels, Imperial Fists and White Minotaurs. The Vanguard and Terminator will follow after this lost (Blood Angels and Salamanders respectively). I'm making use of Kill Team Cassius (from DW:OK) as I feel their unique sculpts add some character to squads.
The paint scheme is simple enough. But I'll go into more detail once we have some completed.
As you can see I got the silver arms down. Chainmail (or Ironbreaker) base, blue wash, layer Chainmail then highlight with silver. The brown is just the basecoat for the gold (basically the skulls and Inquisition symbols on the armour).
So far I've got about half the 75 Power List at the stage of arms and base metals. Now to focus on details and then the black armour's highlights!

